Managing StoryEngine Content With Git
Overview
StoryEngine Studio supports exporting and importing world data in a merge friendly format. This allows multiple content creators to work simultaneously in the same StoryEngine world and synchronize changes using source control.
Support is still early and a few manual steps are required to get going.
Getting Started
Configure A Git Content Repository
First, configure a git repository that will store your StoryEngine content. This can be an existing repository that is used for other game content, or a specific repository just for the StoryEngine related content.
TCD already has a content repository:
https://github.com/rift-games/tcd-content
Check Out The Content Repository
Now check out the repository that you created. This needs to be checked out inside the gittemp directory that StoryEngine uses to manage temporary git files, which is where you have checked out StoryEngine for development.
For example, if you checked out StoryEngine at /Users/steve/projects/se and your content repository is called tcd-content , do this:
cd /Users/steve/projects/se/gittemp
git clone git@github.com:rift-games/tcd-content.git
Connect Your StoryEngine World To Git
Open the Database tool in StoryEngine Studio and navigate to the Worlds.

Pick the world you are connecting to git.
Edit the Git Directory field.
Edit the Git Branch field. This is should be the branch you want to work on. If it is different from the branch you’ve checked out above, StoryEngine will switch to the branch named here the next time you sync.
Leave the Git Hash field blank and StoryEngine will auto track to the head of the the configured branch.

Synchronizing With Git
StoryEngine Studio manages the basic git interactions to automatically sync your changes to git and merge in any remote changes.
Go to Worlds and find the world you want to sync. Then choose “Sync With Git” in the context menu.

This export any changes you have in StoryEngine to git.